E 1
If you hit an obstacle, or fail to successfully land a jump, you’ll crash.
CONTROLLING YOUR SPEED
To speed up, tilt your board Forward. To slow down, tilt your board Back.
BASIC GAME PLAY
At the beginning of each race, you’ll have a chance to select a new
course, skill level, character, and stance.
Press the On•Off button to turn the game on and stand on the board.
After a brief title screen, you’ll see the Main Menu screen. Then you must
choose a Run.
Model 76044
For 1 player / Ages 8 and up
IINNSSTTRRUUCCTTIIOONN MMAANNUUAALL
P/N 823A2210 Rev.B
RUNS
There are four runs to choose from: Free Ride, Slalom Competition, 1/2
Pipe Competition and the Big-air Competition
WARNING: EPILEPSY AND SEIZURES
To toggle between selections, tilt your board to the Right and to the Left.
When you want to enter a selection, tilt and hold your board in the Back
position.
READ BEFORE OPERATING YOUR CONNECTV
A few people may experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may experience
seizures while watching TV pictures or playing video games. Players who
have not had any seizures may nonetheless have an undetected epileptic
condition.
FREE RIDE
Free Ride is not a timed event. You’ll be judged on style and the number of
tricks you successfully complete. Complete each trick without crashing, to
receive a score. There are three different Free Ride courses to conquer
each with 2 levels.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary move-
ments, loss of awareness of your surroundings, mental confusion and/or
convulsions.
Note: To get extra height on a jump, press [Back] right when you take off
from a jump.
SLALOM COMPETITION
MAXIMUM WEIGHT LIMITS:
82 KGS / 180 LBS / 13 STONES
This is a timed event where you must ride through a series of gates to get
the fastest time. Your goal is to finish the course in the least amount of
time.
You must pass through each gate to get credit for it.
IMPORTANT SAFETY NOTE:
Do not attempt to “grab” the snowboard while riding it. Rubber soled
shoes are best to wear when riding to avoid slipping off the board.
If you miss a gate, time will be added to your final time as a penalty.
HINT: Pass through a special “Speed Burst” to give you super speed.
Get off the couch and onto the slopes!
Blast down the mountain with connetv SNOWBOARDER! Experience the
extreme sport of snowboarding—any time, any season! Ultra-realistic
board action takes you through four exciting events. Demonstrate your
free-styling skills in Free Ride. Strive for the best time in Slalom
Competition. Ride the half-pipes of your dreams in 1/2 Pipe Competition.
And catch some serious air in Big-air Competition. Learn the tricks, earn
the points, and show your friends just how sick you are!
1/2 PIPE COMPETITION
1/2 Pipe Competition is an all-out competition for points. You’ll ride down
the course to gain speed, and blast up the half-pipes to gain massive air.
Once you’re in the air, you must try to complete a trick before landing. The
faster you go, the higher you’ll jump.
Note: To gain speed launch off the walls by going left and right.
To gain points, you must land each trick successfully.
SETTING UP CONNECTV SNOWBOARDER
BATTERY INSTALLATION AND REPLACEMENT
BIG-AIR COMPETITION
This competition is a run that has numerous ground-fans located through-
out. When you ride over a ground-fan, you’ll be launched into the air, and
you can attempt to pull off as many tricks as you can before landing. You’ll
be judged on the number and type of tricks. As with the other competi-
tions, you will have to land the trick successfully in order to collect points.
Loosen the screw on the bottom of the Power unit’s battery compartment
door with a screwdriver. Remove the battery compartment door and insert
four (4) AA batteries (alkaline recommended) as indicated inside the com-
partment. Replace the battery compartment door and tighten the screw
with a screwdriver. Do not over tighten.
Note: To get extra height on a jump, press [Back] right when you take off
from a jump.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BAT-
TERIES.
CHARACTERS
CONNECTING CONNECTV SNOWBOARDER TO
YOUR TV OR VCR
You have three characters to choose from:
Connecting to your TV
Rufus
Mason
D.J.
A classic “Mountain Man”, Rufus lives for untracked wilderness,
desolate peaks and the call of the wild.
To connect connetv SNOWBOARDER directly to a TV, the TV must be
equipped with audio and video input jacks. They are commonly found on
the front of the TV near the contrast, color, and picture adjustment con-
trols; or on the back of the TV near the antenna and cable/satellite jacks.
Loud, fast and hard could describe both Mason’s taste in music
as well as his lunatic riding style when ripping down the mountain.
Insert the yellow video plug from the game into the Video-In (yellow) jack
on the TV.
Weather spinning records or spinning in the air, DJ’s effortless style
and Zen like attitude disguise the heart of a fierce competitor.
Insert the white audio plug from the game into the left Audio-In (white) jack
on the TV.
To toggle between characters, tilt your board to the Right and to the Left in
the character select screen. When you have selected a character, tilt and
hold your board Back to enter the selection. Each character has a differ-
ent set of skills that affect certain factors in the game.
Set your TV to the appropriate video input mode. (See your TV’s operating
manual for details.)
Connecting to your VCR
If your TV doesn’t have audio and video input jacks, you can connect con-
nectv Snowboarder to your VCR.
Speed
This represents the length of time that it takes the character to reach top
speed.
Insert the yellow video plug from the game into the Video-In (yellow) jack
on the VCR.
Insert the white audio plug from the game into the left Audio-In (white) jack
on the VCR.
Turning
Turning is a character’s ability to turn fast while traveling at high speeds.
Set your TV and VCR to the appropriate video input mode. (See your TV
and VCR operating manuals for details.)
Agility
Agility represents the characters ability to successfully land a trick.
NOTE: If your TV or VCR does not have AV inputs, a “Y” adapter may be
purchased separately at any electronics store.
Tricks
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
Tricks represent how quickly the Bonus Meter will fill up when the player
successfully lands a trick. The Bonus Meter will increase by a larger sec-
tion with a character with high Trick skills as opposed to a character with
smaller Trick skills.
BUTTON FUNCTIONS
On / Off - Press this button to turn the game on and press and hold this
button for a few seconds to turn the game off.
STANCE
You may ride your board in two different stances: Regular Foot (left foot
forward) and Goofy Foot (right foot forward). To toggle between stances,
tilt your board to the Right and to the Left.
Reset - Using a blunt object, press this button to reset the game in the
event of a malfunction.
When you have selected a stance, tilt and hold your board Back.
Left - In the Main Menu press to toggle through game selections.
Right - In the Main Menu press to toggle through game selections.
Enter - Press this button to confirm your selection.
SKILL LEVELS
There are two skill levels: Black Diamond (Amateur) and Double Black
Diamond (Expert).
ROCKS
Avoid these—if you run into them, you’ll crash.
RESET
RIGHT
GATES
A gate is made up of two poles. You must pass through the gate to avoid
a penalty. If you pass outside the gate, you will receive a time penalty.
LEFT
JUMPS
ENTER
ON/OFF
Hitting a jump will launch your board into the air. Once you’re in the air,
you can perform a trick.
BOARD FUNCTIONS
BONUS METER
Tilt Forward / Rest - In the Main Menu, tilt your board forward when you
don’t want to select anything. During game play, tilt your board forward to
increase your speed.
The Bonus Meter is located on the right hand side of the screen and repre-
sents how many tricks you have successfully completed in a row. For
every trick you successfully land, the Bonus Meter will fill up by a certain
increment. How much it fills will depend on the score value of the trick you
performed in combination with the character’s Trick attribute. However, if
you crash, either by hitting an obstacle or by not landing a jump, the
Bonus Meter decreases.
Tilt Back - In the Main Menu, tilt and hold your board Back to enter a
game selection. During game play, tilt your board Back to slow down or
land a jump.
Tilt Right / Tilt Left - In the Main Menu, tilt your board to the Right or to
the Left to toggle through game selections. During game play, tilt your
board to the Right or to the Left to turn your board.
Once you fill the Bonus Meter completely, you will be able to perform
Bonus-Tricks.
SPEED METER
BASIC RULES
The Speed Meter appears in the upper left-hand corner of the screen to let
you know how fast you’re going.
As you watch the screen, you’ll tilt your board Forward, Back, Right, and
Left to make game selections and guide your character through a series of
courses, tricks, and grabs.
SCORE
You’ll begin each course from a stopped position at the starting gate. Tilt
your board Forward to start down the hill. If you time it right, you can get
an extra boost of speed!
Your current score is displayed in the upper right-hand corner of the
screen below the Speed Meter.
To speed up, tilt your board Forward. To slow down, tilt your board Back.
To move to the right, tilt your board to the Right. To move to the left, tilt
your board to the Left.
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